The National Student Competition “Hack the Map: Imaginary Worlds” phase B results
On Wednesday, May 25th, 2022 Phase B of the National Student Competition ‘HACK THE MAP: IMAGINARY WORLDS’ was completed.
From the twenty (20) proposals that qualified to Phase B of the competition, we received a total of sixteen (16) valid entries, here listed by category:
(a) one (1) entry in the Virtual Category (VR) category,
(b) four (4) entries in the Augmented Reality (AR) category,
(c) nine (9) entries in the Digital Storytelling category, and
(d) two (2) entries in the 3D Video Game category.
Four (4) school groups unfortunately were unable to complete their digital project due to technical and/or other difficulties they encountered in their schools.
On Thursday, June 9, 2022, the Organizing Committee and the Competition Evaluation Committee met and decided to offer the following awards and honorary commendations:
AWARDS
In the Virtual Reality (VR) category of digital projects, the Evaluation Committee decided not to award any project. The award of this category will be shared among the digital projects that were 2nd best in the categories of Augmented Reality (AR) and Digital Storytelling, respectively.
In the Augmented Reality (AR) category of digital projects, the 1st Award is given to:
1st EXPERIMENTAL GENERAL HIGH SCHOOL OF KARDITSA
SCHOOL GROUP: ARCHAIO PEIR
DIGITAL PROJECT TITLE: ARCHAIO: Utilizing ICT tools to develop a mobile app for the Archaeological Museum of Karditsa
In the 3D Video Game category, the 1st Award is given to:
1st VOCATIONAL SENIOR HIGH SCHOOL OF KAMATERO
SCHOOL GROUP: purple.exe
DIGITAL PROJECT TITLE: “Police and thieves in the emergent Greek state: ‘Iouniana’ [the June 1863 events]”
In the Digital Storytelling category, the 1st Award is given to:
EXPERIMENTAL JUNIOR HIGH SCHOOL OF KALAMATA
SCHOOL GROUP: CHRONOTAXIDEFTES [TIME-TRAVELERS]
DIGITAL PROJECT TITLE: “STORIES TOLD BY THE CITY: On a streetcar, on a Ford, on a silver horse or even barefoot: A cultural journey in the 1920s Kalamata”
In the Augmented Reality (AR) category of digital projects, the 2nd Award is given to:
JUNIOR HIGH SCHOOL OF ELEFTHEROUPOLI
SCHOOL GROUP: FREETOWNHACKERS
DIGITAL PROJECT TITLE: “Following the water’s way”
In the Digital Storytelling category, the 2nd Award is given to:
ATHENS COLLEGE – JUNIOR HIGH SCHOOL
SCHOOL GROUP: MAP - TREKKERS / TRAVELERS IN SPACE-TIME
DIGITAL PROJECT TITLE: “Giving voice to the maps: Time traveling in the land of Corinth”
The three (3) school groups that received the 1st Awards will also receive a cash prize in the form of a technical equipment sponsorship worth 1,500 euros for their schools.
The two (2) school groups that received the 2nd Awards will also receive a cash prize in the form of a technical equipment sponsorship worth 750 euros for their schools.
The Evaluation Committee decided to award three (3) honorary commendations and one (1) honorary mention to the following school groups:
HONORARY COMMENDATIONS (in alphabetic order)
- ART HIGH SCHOOL OF AMPELOKIPOI, THESSALONIKI (3D Video Game category)
SCHOOL GROUP: FUNMAPFIGHTERS
DIGITAL PROJECT TITLE: “My city seen differently”
- ‘NEW SCHOOL’ – EDUCATIONAL GROUP OF ARGOLIDA (Digital Storytelling category)
SCHOOL GROUP: “NEW SCHOOLIANS”
DIGITAL PROJECT TITLE: “The New School students honoring 1821”
- SINGLE SPECIAL NEEDS VOCATIONAL JUNIOR & SENIOR HIGH SCHOOL OF AIGALEO (Digital Storytelling category)
SCHOOL GROUP: E-HISTORIANS
DIGITAL PROJECT TITLE: “Aigaleo…1922-2022: 100 years of Asia Minor memory”
HONORARY MENTION - ORIGINAL SCREENPLAY (Digital Storytelling category)
1st JUNIOR HIGH SCHOOL OF TRIPOLI
SCHOOL GROUP: HISTORY EXPLORERS - 1GT
DIGITAL PROJECT TITLE: “The knife: A love story in the era of the Greek War of Independence”
The Organizing Committee and the Evaluation Committee of the National Student Competition ‘Hack the Map: Imaginary Worlds’ congratulate all school groups that were awarded. They also congratulate and thank all students for their participation, as well as the leading teachers for their substantial support from the beginning to the end of the competition process.
This competition managed to release the creative potential of the participating teenagers, as well as the one of their teachers, enhancing cooperation and communication between them, but also their efficiency. The school groups that participated in the competition showed great interest and dedication, followed the process of conducting historical research, and encountered primary sources and archives.
All school groups traveled digitally to imaginary worlds and utilized innovative technologies, visualizing their ideas and applying their knowledge in various fields and issues. The digital projects submitted to Phase B of the Competition were remarkable and showed the effort, the perseverance, and the interest of both students and teachers to work methodically and collectively in order to deliver an even digital project.
Congratulations to all those who have reached the end of this interdisciplinary educational experience, to the schools, the headmasters, the leading teachers, the students but also their parents!
We wish you to keep up being creative, not to give up your efforts, and not to stop dreaming!
The digital projects of all school groups will soon be uploaded on the open Classroom educational platform of the Onassis Foundation. We invite you to continue visiting this platform, which is constantly enriched with new educational material.
We are looking forward to seeing you next school year for another digital journey, this time in the world of Art!
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