The Panhellenic competition for schoolchildren “Hack the Art: Yanoulis Halepas” Phase Two results
On Wednesday, May 31, 2023, Phase Two of the “Hack the Art: Yanoulis Halepas” Panhellenic Competition for Schoolchildren arrived at completion.
From the seventeen (17) submissions shortlisted in Phase Two, we received a total of ten (10) valid submissions and an additional one out of competition (overdue) in the Virtual Category (VR) category. More specifically, as by digital work category:
(a) One (1) submission in the Augmented Reality (AR) category.
(b) Six (6) submissions in the Digital Storytelling category.
(c) Three (3) submissions in the 3D Video Game category.
Unfortunately, seven (7) school teams did not manage to finalize their digital works due to technical and other difficulties they encountered in their respective school units.
On Wednesday, June 14, the Organizing Committee and the Competition Jury convened and decided to award the following prizes:
PRIZES
In the 3D Video Game works category, the first prize is awarded to:
1st KAMATERO VOCATIONAL HIGH SCHOOL
SCHOOL GROUP: THE RUBIES
PROJECT TITLE: SPEAK THROUGH ART
In the Digital Storytelling works category, the first prize is awarded to:
2nd GIANNITSA VOCATIONAL HIGH SCHOOL
SCHOOL GROUP: THE MAGNIFICENT FIFTEEN
PROJECT TITLE: YANOULIS SMOKES CALMLY IN THE HALL
In the Virtual Reality digital works category, there were no nominations and the corresponding award will be shared equally as a runner-up award among the schools with the second highest scores in the 3D Video Game and Digital Storytelling categories.
In the 3D Video Game works category, the second prize is awarded to:
DOUKAS SCHOOL
SCHOOL GROUP: FRACTAL
PROJECT TITLE: IN THE MIND OF YANOULIS CHALEPAS
In the Digital Storytelling works category, the second prize is awarded to:
ATHENS COLLEGE
SCHOOL GROUP: ART EXPLORERS – APPRENTICE EPIGRAMMATISTS
PROJECT TITLE: A HYMN TO FUNERARY BEAUTY WITH CHISEL AND PEN
In the Augmented Reality (AR) digital works category, the Jury decided not to award a prize. Consequently, the corresponding award will be shared equally as a third prize among the schools with the third highest scores in the 3D Video Game and Digital Storytelling categories.
In the 3D Video Game works category, the third prize is awarded to:
THESSALONIKI MUSIC SCHOOL
SCHOOL TEAM: UNIVERSAL TOMATOES
DIGITAL WORK TITLE: ESCAPE THE SCULPTRIX - A YANOULIS CHALEPAS TRIBUTE
In the Digital Storytelling works category, the third prize is awarded to the following 2 schools:
NEAPOLI EXPERIMENTAL VOCATIONAL HIGH SCHOOL IN LASITHI
SCHOOL TEAM: ART HACKERS
PROJECT TITLE: ABSURD TRUTH
THE ANDREAS KALVOS JUNIOR HIGH SCHOOL IN AMFIPAGITES
SCHOOL TEAM: THE SLEEPERS...OF CLASS A2
PROJECT TITLE: SPEAKING STATUES
The two (2) school teams that won the first prizes will additionally receive a cash prize in the form of a technical equipment donation worth 1,500 euros addressed to the school units they belong to.
The two (2) school teams that won the second prizes will additionally receive a cash prize in the form of technical equipment donation worth 750,00 euros addressed to the school units they belong to.
The three (3) school teams that won the third prizes will additionally receive a cash prize in the form of technical equipment donation worth 500,00 euros addressed to the school units they belong to.
The Organizing Committee and the Jury of the Panhellenic Competition for Schoolchildren Hack the Art: Yanoulis Halepas would like to congratulate all the awarded school teams. In addition, they would like to congratulate and thank all the students who participated, as well as the supervising teachers for their essential support from the beginning to the end of the competition process.
The objective behind the competition was to allow students and educators to unfold their creativity and devote time to an interdisciplinary activity that combines diverse cognitive fields and capacities.
All the school teams had the rare opportunity of becoming acquainted with the great Greek sculptor Yanouls Halepas through his life and work, forging their own works while making use of new technologies, joining a process of conducting historical research and accessing primary sources and archives. Through this experience, the students had the chance to utilize innovative digital tools and gain capacities that will assist them professionally in the future.
All submitted digital works during Phase Two of the competition were remarkable, distinguished by a certain quality and pedagogical value, while they further revealed the great effort, stamina, and active interest of students and teachers to work methodically and collectively in order to deliver a fully-formed result.
To those who reached the end of this wonderful journey – the schools, headmasters, supervising teachers, students, and parents alike – you deserve the warmest congratulations.
We hope that you will continue your work and efforts, you will not give up easily, you will keep doing what you love, and make your dreams come true!
The digital works of all school teams will soon be uploaded on the open educational platform Classroom of the Onassis Foundation. We invite you to continue visiting this platform, which is constantly enriched with new educational material.
Event
The History of Engraving
Athens, Online, Onassis Stegi
Event
Hack the Map: Imaginary Worlds
Online
In the heart of autism - Social stories for therapists and parents of children with autism
Event
The History of Printing | 2022-23
Online
Event
Webinar: Coronavirus and Autism Spectrum Disorder
Online
Event
Sexual Education: a pedagogical shield against sexual abuse and bullying
Online