Exhibition

Plásmata: Bodies, Dreams, and Data

A digital art exhibition at Pedion tou Areos

Dates

Prices

Free admission

Location

Athens

Time & Date

Day
Time
Venue
Day
23 May - 10 July 2022
Time
18:30 - 22:30
Venue
Pedion Areos - Athens

Onassis Stegi returns to Pedion tou Areos Park. One year after “You and AI”, our new digital art exhibition “Plásmata: Bodies, Dreams, and Data” explores the body, be it ours or the other’s. Be it individual or collective, human, non-human, or – ultimately – planetary. Running from May 23 to July 10 at Pedion tou Areos, with 25 international pieces, 40 solar batteries collecting energy to create an artificial moon, and a huge red planet, “Plásmata” promises to entertain us but also to give us pause for thought in the Athenian summertime.

Do you know who you are? Can you dream? Can you breathe?

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What connects a bisected 22-meter planet radiating a warm red glow in Greek summertime with a mirrored techno-temple nestled within the artificial vegetation of an Athens park?

And the dreamlike delusions of an artificial intelligence projected before the statue of a king who led us on a military expedition into the depths of the East one hundred years ago – what might they have to tell us?

Why do sunsets in video games never end?

Where does skin end and clothing begin?

How would you like your digital body to be, once your physical body is dead and gone?

Would you ever heed a prophecy spouted by a disembodied artificial intelligence?

Pedion tou Areos remains political, collective, inexhaustible. Its Plásmata are inviting you in to discover it.

Digital technology is both entering into the human body and extending it beyond its bounds. This network of bodies, an offshoot of both surveillance and entertainment technologies, is calling upon us to seek out the very limits of the “plásmata” [“beings”, “creations”, or “imaginary things” in the Greek] that we ourselves create and actually are:


How do we understand gender within a digital setting? How do we see our own selves in the reflections we ourselves create? What does disability mean, or the extension of our abilities? How do pharmaceutical and medical technologies help mold our intentions? What sorts of bodies does a machine imagine, and how can it make them? What kind of a body is created by platforms that engender job insecurity? What is signified by the non-human body and how does it express its own subjectivity? What does the ever-expanding digital economy entail for the planetary body that is Earth?


We decided on Pedion tou Areos Park as a setting once more – a space that started out as an army training ground before becoming a recreation ground for the city’s inhabitants – in order to speak about the body not just as the locus of subjectivity, but also as the field of identitive, political, and social conflict, as the core of both pleasure and pain, and ultimately of our very existence.

Photo: Stelios Tzetzias

"Quantum Memories - Probability" by Refik Anadol

“Plásmata” – which runs from May 23 to July 10, 2022 – opens at the statue of King Constantine I and reaches all the way to the Alsos Theater and the pine forest that lies beyond.


This year, the exhibition will follow pathways that ask us to discover parts of the park that are not, in the main, known to the general public. We’re inviting exhibition visitors to explore those Pedion tou Areos areas that run alongside Alexandras Avenue – the side where the statue of the goddess Athena stands – and to wander around the digital pavilions and events sited in the clearings and flowerbeds hidden away inside the park. This is a conscious curatorial approach that allows visitors to engage with the exhibition in Pedion tou Areos’ most popular areas before being invited to lose themselves within the park in order to discover startling exhibits, collective activities, and events. Just like last year, the rationale is one of curated serendipity, with three suggested routes through an exhibition that’s nevertheless accessible every which way: engaging with one exhibit means at least one other is in sight, and so visitors can lose themselves within Pedion tou Areos.


With 25 international pieces, new commissions, more than 250 square meters of LED works, 40 solar batteries collecting the energy of the Attic sun by day to create an artificial moon 70 meters above the ground using laser beams by night, a humanoid handing out medicine in an abandoned pharmacy at the edge of the park, and a huge red planet that reminds us of our overheating Earth and of our inability to formulate a collective political subjectivity, “Plásmata” promises to entertain us but also to give us pause for thought in the Athenian summertime.

    Image 1 / 14

    Photo: Pinelopi Gerasimou

    Divided | SpY

    Image 2 / 14

    Photo: Pinelopi Gerasimou

    Polymorphic | Matthew Niederhauser, Elie Zananiri, John Fitzgerald

    Image 3 / 14

    Photo: Pinelopi Gerasimou

    Happiness | Dries Verhoeven

    Image 4 / 14

    Photo: Pinelopi Gerasimou

    Quantum Memories - Probability | Refik Anadol

    Image 5 / 14

    Photo: Pinelopi Gerasimou

    We Are Having The Time Of Our Lives | SUPERFLEX

    Image 6 / 14

    Photo: Stelios Tzetzias

    The Bots | Eva & Franco Mattes

    Image 7 / 14

    Photo: Pinelopi Gerasimou

    Image 8 / 14

    Photo: Pinelopi Gerasimou

    Image 9 / 14

    Photo: Pinelopi Gerasimou

    Image 10 / 14

    Photo: Pinelopi Gerasimou

    Image 11 / 14

    Still from digital film "Planet City" by Liam Young

    Image 12 / 14

    Photo: Stelios Tzetzias

    Diamond of Otherness - Kaleidoscope of the motions of the soul | Maria Papadimitriou

    Image 13 / 14

    Photo: Stelios Tzetzias

    Vertical Migration | SUPERFLEX

    Image 14 / 14

    Photo: Stelios Tzetzias

    Permanent Sunset | LaTurbo Avedon

Download the exhibition app and tour "Plásmata"

During your visit at the exhibition in Pedion tou Areos, you can read or listen to more information about the works by scanning with your smartphone’s camera the QR codes next to each work.

You can download the “Clio Muse Tours” app, and save the “Plásmata” tour before your visit. The app is available for Apple and Android devices. An active data connection is required, but no additional data will be consumed if you have saved the tour for offline use before visiting.

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Discover the works in Plásmata

Curatorial note

We experience, perceive, move, think, feel and explore the world with and through our bodies. Every cell, organ, tissue and all components that make up our body and complex human organism allow us to exist and survive; to live, breathe, eat, love, create, act, express ourselves, protest. Through our bodies we navigate life, we desire, grow and change, we make an impression on the world. But we can also be judged, culturally identified, stereotyped or categorized as we are exposed to the world with our bodies.


In a post-technological age, and at a time when technology is not only commonplace in society, but it also imbues our bodies, it is impossible to imagine our worlds without interventions or systems that have been fulfilling desires of human improvement, enhancement, advancement and innovation. Technology has been changing the way we behave, work, live, interact, and love. It has changed the way we regard ourselves and how we are being perceived by others. And in an age of ubiquitous connectivity, with physical and virtual worlds merging at a fast rate - with the average person now spending more than one-third of their life online - it is clear we are already creating a society where our lives are completely enwrapped by technology.

Through technologies and technological interfaces we desire and imagine ways to become something else, to change our human condition, extend and augment our bodies, escape them or maybe escape our mortality.

At the same time, we are seeing the problematics of technological systems and their impact on the body and human condition; from how we measure our bodies against societal expectations presented through digital worlds, advertising and social platforms to how social media influence and affect our body image. Our bodies are policed and surveilled through technologies invading our spaces, while we also see the impact of dependency, body commodification, and narcissism. And of course through technologies we have been reproducing bias and injustice, as well as enabling harassment, hate and disinformation. Our bodies are objectified, measured, monitored, analyzed, categorized, quantified, manipulated, disrespected; they can be places of abuse, violence and assault.


We are creating technologies and construct worlds, where certain bodies are valued more than others and where bodies are absent, such as black, trans, female, queer, disabled, where workers’ bodies are hidden, or bodies are defined through binaries. We have been constructing technological processes through which gender, race, body, disability, or class stereotypes are intensified and amplified. Our worlds, physical and virtual, are being built about and for consumption, commercial interest and social control. Being immersed in and surrounded by algorithms that are encoded with binary and heteronormative bias, we create narrow, tyrannic worlds, leaving many of us outside. We have been creating technologies, while technologies have been creating us.

Photo: Stelios Tzetzias

"Virtual Embalming", video by Frederik Heyman

At a time when companies like FB and Microsoft are rushing to sell us wild ideas about what a metaverse can be, we have already embraced a merging of physical worlds with mixed reality, augmented reality, and virtual reality - including online games platforms and blockchain powered virtual worlds. These are worlds that could seem without boundaries for what one wants to be or do, but are mainly driven by commercial interests and markets. Are these hybrid worlds here to change or replace physical reality as we know it, or are these instances of short-lived pleasure and gratification, whilst creating new dystopian worlds? Either way, it’s clear that these spaces translate to digital economies - one can buy, sell and create products but also personas and lifestyles including apparel, cars, houses etc.


Ironically, in Neal Stephenson’s Snow Crash (1992), where the Metaverse first appears as a virtual world, it is a dystopian space where people can escape from an equally dystopian but unbearable real world run by big corporations; what we are ending up with today is a metaverse funded and run by these very companies. The metaverse, pretty much as fast transportation underground tunnels, ocean pods, space travel or inhabiting Mars, is serving the fulfilment of fantasies and escape worlds for the powerful and rich. It is also a way for creating new models of financialization and more opportunities for exploitation and extraction from people and the planet.


If we are already experiencing worlds beyond the borders of the physical space, can we possibly reimagine, shape and inhabit hybrid, synthetic spaces in ways that go beyond consumerism, exploitation and financialization, but instead focus on co-existence and compassion? Worlds that create possibilities and open up a multitude of perspectives, interconnectedness, and new ways of expression. Can augmented and virtual spaces take us “back to earth” rather than becoming fantasy spaces to avoid or escape it?

“Why should our bodies end at the skin, or include at best other beings encapsulated by skin?”

Donna Haraway in her seminal 1990 work, A Cyborg Manifesto, explores her idea of a “cyborg world” about “lived social and bodily realities in which people are not afraid of their joint kinship between animals and machines, not afraid of permanently partial identities and contradictory standpoints.” And she continues, “Single vision produces worse illusions than double vision or many-headed monsters. Cyborg unities are monstrous and illegitimate; in our present political circumstances, we could hardly hope for more potent myths for resistance and recoupling.”


These posthuman imaginaries, hybrid forms of human, animal, plant, bacteria and other species, fluid and flexible identities help us think beyond hierarchies and dichotomies, as in humans being better or different from animals, men being superior to women or humans opposed to machines. They help us envision post-anthropocentric perspectives that enable kinship, equity and relationships across all forms of life, a collective and interconnected body.


“A world parallel to our own though overlapping. We call it "Nature"; only reluctantly admitting ourselves to be "Nature" too.” Denise Levertov’s beautiful poem Sojourns in the Parallel World reminds us of what happens if we leave behind our resistance to think of ourselves as part of nature.

Photo: Giorgos Papacharalampous

In a series of curated journeys unfolding through Pedion tou Areos - Athens’ largest public park - Plásmata presents work by a group of international artists exploring themes and ideas around bodies after technology, constructed worlds, identities and boundaries, but also imagining new territories, connections and places of co-existence.

Plásmata (Greek for creatures), derived from πλάσσω (plasso), which means to form, mould (plastikos), are created, invented, they are animate beings, fantastical or real. In Frankenstein: Annotated for Scientists, Engineers, and Creators of All Kinds, (2017) the editors identify Mary Shelley’s Victor’s creation as “the creature”, allowing readers to decide whether the denominations daemon and monster, which are used frequently in the text, are appropriate. In the same preface, they remind us that “the way we now use the word creature ignores a richer etymology. Today, we refer to birds and bees as creatures. Living things are creatures by virtue of their living-ness. When we call something a creature today, we rarely think in terms of something that has been created, and thus we erase the idea of a creator behind the creature. We have likewise lost the social connotation of the term creature, for creatures are made not just biologically (or magically) but also socially.”


The Plásmata one encounters in the artworks in Pedion tou Areos reveal to us a view of the human experience as a blending of material and immaterial, organic and machinic, a merge of human and nonhuman, social and physical.

Irini Mirena Papadimitriou, Creative Director, FutureEverything

Not all of us can say, with any degree of certainty, that we have always been human, or that we are only that. Some of us are not even considered fully human now, let alone at previous moments of Western social, political and scientific history.

Rosi Braidotti, The Posthuman (2013)

Photo: Stelios Tzetzias

Plásmata at Pedion tou Areos

Credits

  • Curatorial Direction

    Afroditi Panagiotakou

  • Curation

    Irini Mirena Papadimitriou, FutureEverything

  • Executive Direction, Scientific Advisor

    Prodromos Tsiavos

  • Exhibition Design

    studioentropia architects_ (Yota Passia, Panagiotis Roupas)

  • Head of Production

    Dimitra Dernikou

  • Producer

    Vassilis Panagiotakopoulos

  • Production Coordination

    Katerina Varda, Heracles Papatheodorou

  • Head Line Production

    Despina Sifniadou

  • Line Production

    Sia Sourmeli, George Stergiou, Dimitra Bouzani

  • Line Production Assistance

    Froso Tsipopoulou, Spyridoula Gkerazi, George Papageorgiou, Mariana Antzoulatou

  • Research Assistance

    Katerina Varda

  • Technical Director

    Lefteris Karabilas

  • Technical Production Manager

    Philip Hills

  • Administrative Support

    Rebecca Stamos

  • Stage Engineer

    Iakovos Darzentas

  • Assistant Stage Engineers

    Kostas Petronanos, Platon Tsamados

  • Lighting Technician

    Kostas Alexiou

  • Assistant Lighting Technicians

    Fotis Pilitsis, Lefteris Daskalantonakis

  • Electricians

    Fotis Andrianopoulos, Kiriakos Xanthopoulos

  • Audio Technicians

    Alexis Politis, Thodoris Tsachalos, Giannis Gkliatis

  • Broadcasting Engineers

    Panagiotis Hajisavas, Stratos Toganidis

  • ICT Manager

    Emmanouil Karteris

  • Network Administrator

    Ioannis Chazakis

  • Food & Beverage Manager

    Evangelia Angelidou

  • Food & Beverage Assistant

    Despina Papastergiou

  • Procurement Manager

    Antonis Seitelmann

  • Office Services Coordinator

    Vasilis Korobilis

  • Finance Manager

    Harry Gizas

  • Chief Accountant

    Theofilos Nikolaou

  • Accountant

    Vasia Filippopoulou

  • .

    .

  • Onassis Culture

    .

  • Director of Culture

    Afroditi Panagiotakou

  • .

    .

  • Deputy Director of Culture

    Dimitris Theodoropoulos

  • PR Executive

    Alexandra Chrysanthakopoulou

  • Communication & Content Department

    .

  • Group Communication & Content Manager

    Demetres Drivas

  • Content Leader

    Alexandros Roukoutakis

  • Head of Creative

    Christos Sarris

  • Campaign Managers

    Daniel Vergiadis, Elisavet Pantazi

  • Commercial Manager

    Nikos Rossolatos

  • Content Manager - Publication Coordinator

    Christina Kosmoglou

  • Media Office

    Vasso Vasilatou, Katerina Tamvaki, Nefeli Tsartaklea-Kaselaki

  • Social Media

    Vasilis Bibas, Sylvia Kouveli, Alexandra Sarantopoulou

  • Social Media Performance Specialist

    Giorgos Athanasiou

  • Copywriters

    Elizampetta Georgiadou, Margarita Grammatikou, Evangelia Kolaiti

  • Creative Studio

    Georgia Leontara, Constantinos Chaidalis, Jilian Viglaki, Thodoris Koveos

  • Audiovisual Coordinator

    Smaragda Dogani

  • Audience & Client Development Coordinator

    Dimitra Pappa

  • Website Editor

    Despina Kalivi

  • .

    .

  • Onassis Stegi

    .

  • Executive Director Onassis Stegi

    Christos Carras

  • Chief Operating Officer

    Chronis Lillis

  • Project Manager

    Despina Bourdeka

  • .

    .

  • Onassis Education

    .

  • Executive Director & Director of Education

    Effie Tsiotsiou

  • Manager of the Scholarships’ Department

    Stella Tatsi

  • Educational Programs Coordinator

    Christina Panagiotakou

  • Onassis Library Coordinator

    Vicky Gerontopoulou

  • Communications and Initiatives Coordinator, Cavafy Archive

    Marianna Christofi

  • Scholarly Research Assistant, Cavafy Archive

    Angeliki Mousiou

  • Educational Programs Assistants

    Despoina Marti, Tzina Papamichael

  • Educational Program Consultants for "Plásmata" workshops

    Nikos Voyiatzis, Elli Leventaki, Alexandros Papandreou

  • .

    .

  • Onassis Digital & Innovation

    .

  • Head of Digital & Innovation

    Prodromos Tsiavos

  • Digital & Ιnnovation Coordinator

    Heracles Papatheodorou

  • Digital Programs Executive

    Ioanna Margariti

  • Digital & Innovation Assistant

    Katerina Varda

  • Digital & Innovation Project Officer

    Efi Oikonomakou

  • ONX Studio

    .

  • ONX Studio advisor

    Vallejo Gantner

  • Program Director, Onassis Foundation USA

    Michael Cooke Kendrick

  • .

    .

  • Translations

    Vasilis Douvitsas, Geli Mademli, Alkisti Efthimiou, Aliki Theodosiou, Angeliki Pouliou

  • Audio installations consultant

    Manolis Manousakis

  • Narration in Greek for the work "Eclipse"

    Kariofillia Karampeti, Christos Loulis, Argiris Pantazaras, Anna Kalaitzidou, Antigoni Frida, Ioanna Koliopoulou, Antonis Antonopoulos, Ioanna Piata

  • Greek actor dubbing coordination and casting

    Theodora Kapralou

  • Site Manager

    Vangelis Constantis

  • Visitor Experience Coordinator

    Niovi Polychronidou

  • Visitor Experience Team

    Zenia Agkistrioti, Konstantinos Iakovou, Konstantinos Psichopedis, Emmanuil Chazakis

  • Satefy Team

    Andronikos Pandis, Dimitris Stamatopoulos, Spyros Triantafillakis, Lefteris Saganis, Afendra Barola, Nikos Kampanis, Anastasia Sampani, Christina Prentzia, Spyridoula Takopoulou, Giannis Giannakos

  • Legal Services

    Saplegal - A.S. Papadimitriou & Partners Law Firm

  • Insurance Consultant

    SKARPAS SA, Insurance Services

  • Insurance Company

    ALLIANZ HELLAS S.A.

  • Self-Guided Tour App

    Clio Muse - Cliomusetours.com

  • .

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  • Production

    Onassis Stegi

  • With the kind support of

    Region of Attica

Partners

"Plásmata: Bodies, Dreams, and Data" exhibition participates in "This is Athens City Festival", organized by City of Athens

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