Circular Cultures Design School 2025 | Strand C – Hybrid World
Animate Objects—Designing animate objects as well as creating their own design practice based on gamification
Time & Date
Information
Dates
January 21-25, 2025
Application and selection process
Participants to be selected through the Open Call | Circular Cultures Design School 2025
The results will be announced on December 23, 2024
Addressed to
Product design studios, tech/robotics professionals, and artistic professionals
Language
The program is conducted in English
Participation terms
- Application submission online
- Strand selection (each participant may join one strand/key topic)
- Past experience (Portfolio)
- Availability for attending Circular Cultures Design School 2025 in its entirety
Although participation in the program takes place on an individual basis, a participant may represent their company, organization, or group.
More details can be found in the Terms & Conditions
For any clarification, please contact digital@onassis.org
How does design relate to the way we ultimately engage with material and immaterial objects? How can our emotional connection to objects positively impact our environment?
Animate Objects
As technology becomes increasingly embedded in our physical environments, we unlock new forms of interaction with our everyday objects and tech items that merge the digital and physical worlds. The lines between materiality and immateriality become increasingly blurred when it comes to what we consider our objects and environment.
Participants of the third strand will engage with our interactions with non-anthropomorphic objects, exploring how animacy and these interactions shape our emotional connections with them and extend the object’s lifecycle. The strand focuses on creating bonds with objects that lead to long-term, sustainable relationships and designing practices that engage us with our items through playful interactions and gamification.
Lecturer: Harry Krekoukiotis
Speaker: tbc
Facilitation
by Harry Krekoukiotis
On Strand C, Harry will explore how the perception of animacy in designed objects and technological artifacts can help foster meaningful emotional connections and promote sustainable use behaviors. Understanding the underlying mechanisms of animacy perception while leveraging biological motion in affective robotics, we discover ways to establish design practices that promote intimacy and well-being while integrating circularity in the life of animate objects.
Learn more about the lecturer
Learn more
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