Hardly Working

Four-channel video installation

Description

“Hardly Working” sheds a limelight on the very characters that normally remain in the background of video games: NPCs. They are non-player characters that populate the digital world as extras to create the appearance of normality. A laundress, a stable boy, a street sweeper, and a carpenter are observed with ethnographic precision. They are Sisyphus machines, whose labor routines and activity patterns, as well as bugs and malfunctions, paint a vivid analogy for work under capitalism.

Credits

Length
20:29 min
Directors, Scriptwriters, Cinematographers, Sound Recordists & Editors
Total Refusal / Susanna Flock, Robin Klengel, Leonhard Müllner, and Michael Stumpf
Sound Design
Bernhard Zorzi
Composer
Adrian Haim
Translation
Michael Stumpf
Modding
RCPisawesome
Scenery
Rockstar Games
Supported by
the Kunstraum Steiermark stipend (Land Steiermark) and Kunsthaus Graz
Realized within the framework of
the EMAP (European Media Art Platform) program at Werkleitz (DE) with support of the Creative Europe Culture Program of the European Union

About the artists

Sponsors/Partners

  • Within the framework of European Media Art Platform

  • Co-funded by the European Union