Among Us, Among Others
Video Installation
Description
The project approaches a plethos of bodies that emerge, move and rest - sometimes as a single collective body and sometimes as unique entities. These bodies are formed as diverse critters/agents - mimicking human but also natural/organic/animal entities. These peculiar avatars resembling something between video-game characters and mythological creatures are making gestures, moving their bodies in a lethargic or ecstatic way, engaging into unexpected or banal motions and expressions - while synchronising, abandoning or uniting with each other again and again, creating an uncanny choreography in which they are trying to identify their own selves. The viewers' bodies accordingly, approach and get mingled with these ‘moving sculptures' that almost antagonise them in scale, while at the same time are getting immersed, but also entangled with their presence and actions.